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Cover image for TerrainZigger: A Beginner's 3D Terrain Generator in Zig
JosefAlbers
JosefAlbers

Posted on • Updated on

TerrainZigger: A Beginner's 3D Terrain Generator in Zig

Hello Zig community! 👋 I'm excited to share my first Zig project with you all. As a newcomer to the language, I've been working on a learning project called TerrainZigger, and I'd love to get your feedback and suggestions.

What is TerrainZigger?

TerrainZigger is a simple 3D terrain generator built with Zig and rendered using Raylib. Here's what it can do:

  • Generate procedural 3D terrain
  • Render the terrain in real-time using Raylib
  • Provide basic camera controls for exploration
  • Simulate a water level for added visual interest
  • Regenerate new terrain on keypress or mouse click

Key Features

  1. Procedural Terrain Generation: The heart of TerrainZigger is its ability to create unique landscapes on the fly.
  2. Raylib Integration: Leveraging Raylib for rendering, providing a smooth visual experience.
  3. Interactive Exploration: Basic camera controls allow you to navigate and explore the generated terrain.
  4. Dynamic Regeneration: Easily create new terrains with a simple input, perfect for testing and tweaking generation parameters.
  5. Water Simulation: A basic water level adds depth and variety to the generated landscapes.

Learning Goals

As a Zig beginner, I aimed to:

  • Understand Zig's syntax and unique features
  • Explore memory management in a practical context
  • Learn how to integrate external libraries (Raylib) with Zig
  • Implement basic 3D graphics and user interaction

Try It Out!

If you're interested in taking a look or even contributing, you can find TerrainZigger here:

Thank you for your time and any insights you can provide. I'm excited to learn and grow within the Zig community!

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