Hello Zig community! 👋 I'm excited to share my first Zig project with you all. As a newcomer to the language, I've been working on a learning project called TerrainZigger, and I'd love to get your feedback and suggestions.
What is TerrainZigger?
TerrainZigger is a simple 3D terrain generator built with Zig and rendered using Raylib. Here's what it can do:
- Generate procedural 3D terrain
- Render the terrain in real-time using Raylib
- Provide basic camera controls for exploration
- Simulate a water level for added visual interest
- Regenerate new terrain on keypress or mouse click
Key Features
- Procedural Terrain Generation: The heart of TerrainZigger is its ability to create unique landscapes on the fly.
- Raylib Integration: Leveraging Raylib for rendering, providing a smooth visual experience.
- Interactive Exploration: Basic camera controls allow you to navigate and explore the generated terrain.
- Dynamic Regeneration: Easily create new terrains with a simple input, perfect for testing and tweaking generation parameters.
- Water Simulation: A basic water level adds depth and variety to the generated landscapes.
Learning Goals
As a Zig beginner, I aimed to:
- Understand Zig's syntax and unique features
- Explore memory management in a practical context
- Learn how to integrate external libraries (Raylib) with Zig
- Implement basic 3D graphics and user interaction
Try It Out!
If you're interested in taking a look or even contributing, you can find TerrainZigger here:
- GitHub: TerrainZigger
- Itch.io: TerrainZigger
Thank you for your time and any insights you can provide. I'm excited to learn and grow within the Zig community!
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